約 2,258,588 件
https://w.atwiki.jp/miracle_mikuru/pages/83.html
#include math.h /** *2点を通る直線の角度を求める * *@return座標1と座標2を通る直線とX軸に水平な直線の間の角度 * *@parampoint1座標1 *@parampoint2座標2 * *http //frog.raindrop.jp/knowledge/archives/001608.html */ static double getRadian( const POINT point1, const POINT point2 ) { double dx = point2.x - point1.x; double dy = point2.y - point1.y; return atan2( dy, dx ); }
https://w.atwiki.jp/unitymemo/pages/71.html
オイラー角をクォータニオンにして返す Quaternion.Euler() クォータニオンをオイラー角にして返す Quaternion.eulerAngles() 相対的に回転する transform.Rotate(Vector3.right * Time.deltaTime); 絶対的な回転座標を代入 Transform.rotation = rot;←クォータニオン オブジェクトが向いている方向 Transform.forward 右を向く transform.forward = Vector3.right; targetの方を向く transform.LookAt(target); スムーズに回転する Quaternion.Slerp(from.rotation, to.rotation, Time.time * speed);
https://w.atwiki.jp/s1865_chp/pages/31.html
Contents Contents Eternal Land (EL) Co-op AnnouncementDate Time Victory condition Mock Battle Rules Marching routeImage of the march route 1)Up to Gate 1 2)Up to Gate 2 3)Up to Gate 3 4)The Castle of Eternity About the march from Gate 2 to Gate 3Enemy Strength ① Control of gate 3 right side ② Offensive against 2084 (if 2084 builds a fortification adjacent to Gate 3) ③ Go south from gate 3 left and occupy the nearest facility. ④ and ⑤ are situation-specific. Eternal Land (EL) Co-op Announcement Server 1865 has agreed to fight together with server 1692. However, since the locations are adjacent to each other, a mock battle will be held early on for the right to occupy the castle in Yuyu. ⚠As this will be a co-op battle, any combat action against 1692 other than mock battles is strictly forbidden. The rules of the mock-up are as follows. Date Time April 30 (Sunday) 23 00 JST 22 00 ServerTime 14 00 GMT Victory condition Occupation of military fortifications 30 min. Declaration of defeat by the other server Mock Battle Rules Prohibits the use of traps. Possible attack on base. No construction of power plants adjacent to fortresses or opponent mackerels until the start time. No construction of buffing and debuffing facilities until the start time. Marching route Image of the march route 1)Up to Gate 1 Power plants are located adjacent to all gates. The research facility will be occupied by the Allied Forces. If there is a place where expn and CHp can cross the wall, cross the power plant. 2)Up to Gate 2 Extend and occupy power plants to (ネ) and (ノ) facilities Only (J) can occupy gate 2 (go to suppress gate 2084 later) (ヌ) Extend the power plant to the vicinity. (never let them be adjacent!) A mock battle will be held at point (ヌ). Details are above. After adjacency to gate 2 is completed, gate 1 is opened to the expn and CHp federations, depending on the situation. 3)Up to Gate 3 (12)Cross the power plant between server 1692 and 1865 past the laboratoryBe careful about building the power plant, because the cross can be done if the power plant is not crowded. (1),(2),(3) Occupy research facilities (H), (G) and occupy the gate by suppressing 1305 and 2084 servers coming from the gate. Occupy (ヘ) and (ホ) third gates. 4)The Castle of Eternity If you are winning a mock battle You can be the first to march on the Castle of Eternity. Rent a castle to the other server for 12 hours Final occupation (including occupation by time). If you are losing a mock battle The opposing server occupied the first time. Occupy the castle for 12 hours after coordinating with the other server. About the march from Gate 2 to Gate 3 Enemy Strength 【1305】 Top 3 Average:41.3M Top 10 Average:38.8M RANK CP RANK CP RANK CP 1 42.7 11 36.4 21 33.5 2 40.9 12 36.1 22 33.2 3 40.5 13 35.9 23 33.1 4 39.3 14 34.7 24 33.1 5 38.9 15 34.4 25 32.6 6 37.8 16 34 26 32.3 7 37.8 17 33.7 27 32 8 37.5 18 36.6 9 36.7 19 33.5 10 36.7 20 33.5 【2084】 Top 3 Average:37.9M Top 10 Average:32.7M RANK CP RANK CP 1 41.5 6 31 2 37.1 7 30.6 3 35.1 8 30.1 4 33.1 9 29.8 5 31.2 10 28 ① Control of gate 3 right side 1305 may also build a fortification adjacent to Gate 3, so all-out war is likely to break out soon after passing through Gate 2. If we can build fortresses at Tyson and AEGON and destroy their fortresses, it will be easier to conquer this area. After liberating Gate 2, start building fortifications (using march acceleration). Tyson, AEGON, and all others participated in the construction of the fortress. Can fortresses under construction attack each other? If so, have Mr. Taizon and Mr. AEGON move in and strike them all over. Parallel development of power plants from Gate 2 to Gate 3 fortifications. Be careful not to make it too dense because of the march line crossing with 1692 ② Offensive against 2084 (if 2084 builds a fortification adjacent to Gate 3) By preempting the right side of the gate, it is expected that 2084 can be deterred. It is unclear whether 2084 will be fortified at point ②. However, it is conceivable that it could be constructed while fighting for point ①. Since direct attack is not possible, complete the construction of the fortress in ① and the control of 1305 Power plant created towards gate 2. Main force conquered 2084 fortresses. ③ Go south from gate 3 left and occupy the nearest facility. 1305 is expected to come north from the south central gate. The fight could be more extensive than the attack on Gate 3 in "①." Create a power plant from Gate 3 to the nearest facility to the south. ④ and ⑤, the power plant is also created in parallel toward ⑤. From the south central gate, they meet again with 1305. While occupying the facility, move south to take control of Gate 2. ④ and ⑤ are situation-specific. Movements ④ and ⑤ are determined according to the situation in ①, ②, and ③.
https://w.atwiki.jp/miracle_mikuru/pages/81.html
#include math.h /** *距離と角度から座標を求める * *@return指定した開始座標から指定した角度方向に指定した距離分だけ進んだ座標 * *@paramradian角度 *@paramdistance距離 *※距離が短くなるほど結果となる座標が少なくなるため精度が落ちる *@parampoint開始座標 * *http //pekeflash.atrock.main.jp/?eid=460172 */ static POINT getPoint( double radian, double distance, const POINT point ) { POINT vertex; vertex.x = point.x + ( distance * cos( radian ) ); vertex.y = point.y + ( distance * sin( radian ) ); return vertex; }
https://w.atwiki.jp/gundamfield/pages/90.html
ユニコーンガンダム Lv制限 50 武器名 距離 威力 消費 HP 290 ビームトンファー 近 50 20 EN 280 ビームマグナム 中 56 21 購入価格 40,000.pt 装甲値 200 ハイパーバズーカ 中 53 21 購入制限 - 機動性 205 ビームガトリングガン 中/遠 52 20 NT制限 5 移動力 4 - - - - 特殊能力 効果 NT-Dシステム 命中率? UP 急速旋回し追撃 追加攻撃
https://w.atwiki.jp/gundamfield/pages/39.html
バイアラン・カスタム Lv制限 24 武器名 距離 威力 消費 HP 265 ビームサーベル 近 45 16 EN 260 収束メガ粒子砲 中 46 18 購入価格 15,000.pt 装甲値 170 拡散メガ粒子砲 遠 49 20 購入制限 - 機動性 160 - - - - NT制限 1 移動力 4 - - - - 特殊能力 効果 サブマニピュレータ 連続攻撃 急速旋回し追撃 追加攻撃 大型ブースター 攻撃回避
https://w.atwiki.jp/gundamfield/pages/163.html
ゴトラタン Lv制限 50 武器名 距離 威力 消費 HP 295 ビームトンファー 近 54 21 EN 300 ビームライフル 中 48 20 購入価格 40,000.pt 装甲値 195 6連マイクロミサイルポッド 中 52 18 購入制限 - 機動性 205 メガビームキャノン 遠 60 24 NT制限 4 移動力 4 - - - - 特殊能力 効果 急速旋回し追撃 追加攻撃 狙撃精度上昇 命中率 UP(遠距離) ビームシールド ビーム無効化
https://w.atwiki.jp/gundamfield/pages/87.html
デルタプラス Lv制限 31 武器名 距離 威力 消費 HP 265 ビームサーベル 近 46 17 EN 265 ビームライフル 中 48 18 購入価格 15,000.pt 装甲値 160 ロングメガバスター 遠 49 22 購入制限 - 機動性 165 - - - - NT制限 - 移動力 4 - - - - 特殊能力 効果 イデシステム 攻撃力 UP(近距離) 急速旋回し追撃 追加攻撃 狙撃精度上昇 命中率、攻撃力 UP(遠距離)
https://w.atwiki.jp/gundamfield/pages/148.html
シナンジュ Lv制限 50 武器名 距離 威力 消費 HP 295 ビームソードアックス 近 61 23 EN 300 ビームライフル 中 57 22 購入価格 40,000.pt 装甲値 200 ロケットバズーカ 中 55 21 購入制限 - 機動性 200 グレネードランチャー 遠 52 20 NT制限 5 移動力 4 - - - - 特殊能力 効果 インテンション・オートマチック 攻撃力 UP(近距離) 急速旋回し追撃 連続攻撃 サイコフィールド ビーム無効化
https://w.atwiki.jp/gundamfield/pages/102.html
GP-02 Lv制限 32 武器名 距離 威力 消費 HP 265 ビームサーベル 近 42 15 EN 270 頭部バルカン砲 近/中 22 8 購入価格 15,000.pt 装甲値 180 ビームバズーカ 遠 55 26 購入制限 - 機動性 160 - - - - NT制限 - 移動力 4 - - - - 特殊能力 効果 エネルギー最大出力 攻撃力 UP(近距離) 急速旋回し追撃 追加攻撃 狙撃精度上昇 命中率、攻撃力 UP(遠距離)